PROJECTS
escape the
internet
The internet is in shambles - and it's time to leave it for good. The 1st game designed for a movie theater, here audience members play on the big cinema screen using their phones. Blending cinema, gaming & theater, it’s an unforgettable group experience that will ultimately reveal who you (and the people around you) truly are.
Year
2026
A ROBOT’S GUIDE
TO HAPPINESS
A movie made on social media one minute at a time, it tells the story of AI glasses Lucas created to help him find happiness. A modern coming-of-age story set in our real world, it has over 50 million views across platforms, mixing boundary-pushing engineering & storytelling to captivate millions in a way never done before or since.
Year
2025
Awards
TribecaX
the personal
time machine
After spending 1 year wearing cameras on his face, Lucas created the closest thing to a IRL time machine: a VR simulation that lets him go back in time & re-experience his past. The result was a beautiful exploration of how tech changes our relationship with time, one that was seen by +50M people.
Year
2020
Awards
Unity Award
WHERE
THOUGHTS GO
A VR game set in a land where all human thoughts exist as sleeping creatures, each holds a voice message left by another player. As you awake them, they reveal the dreams, experiences & fears of strangers — and give the participant the opportunity to leave their own for others to find. A groundbreaking game, it inspired many projects like it.
Year
2018
Awards
Webby & Telly
PILLOW
The first immersive app designed to be played lying down in bed as well as a Meta Quest 3 launch title, Pillow consisted of a number of interactive dreams. Lie down and stargaze! Fish from your ceiling! Or connect to the bed of someone else and play ball! Pillow was beautiful, inventive and it changed what immersive apps could be.
Year
2023
Awards
Auggie
FLAT
EARTH VR
For years VR has been praised for its unique ability to let you see the world through the eyes of others. But what if the perspective you’re experiencing is someone who is wrong about everything? Flat Earth VR is a biting satire created with flat earthers while undercover. Play as the first flat earther to ever go to space and embark on a mission to prove to the rest of the world wrong with photo evidence.
Year
2022
Awards
Sundance
the GIRL
instrument
What if you turned a human being into a musical instrument responsive to touch? In this Valentine’s Day themed art project, Lucas turns his girlfriend into a musical instrument, transforming physical intimacy into art. And in the process, a crazy innovation: a digital musical material that can be applied to any physical object to transform it.
Year
2021
Awards
Webby Award
VOICES
OF INSPIRATION
A collaboration with SpaceX & St. Jude’s, this was an art piece designed to be experienced inside the International Space Station by astronauts of the Inspiration4 mission. Equipped with a custom Quest headset modified for zero-G, astronauts would use it to virtually connect to children back on Earth. Unfortunately the headset was not allowed in the ship last minute. Later, the work was repurposed into a consumer release.
Awards
None
Year
2021
THE KILLER
MICROWAVE
Before AI captivated the world’s imagination in 2021, Lucas was working in one of the strangest AI documentaries known to man. A tale of killer microwaves, imaginary friends and the current state of tech, released one year before ChatGPT was released. It is hilarious, sentimental and oddly prophetic.
Year
2021
Views
15 million+
BRAIN CONTROLLED
TINDER
Equipped with a medical-grade encephalogram and some machine learning techniques, Lucas created a brain computer that can tell when you’re looking at someone you find attractive - which he then hooked up to tinder. The result was a pretty wild series of videos on TikTok seen by tens of millions and one of Lucas’s best stand-up routines.
Views
20 million+
Year
2021
AR HOUSE
For 2 years, Lucas Rizzotto created an arts residency for Augmented Creators named the “AR House” based out of a large home in the Hollywood Hills. The project was a community funded effort to create a space for innovation, community & artistic experimentation, and it held hundreds of unique events, thousands of guests and over 100 residents throughout its 2 year run.
Awards
None
Year
2022
toilet
Winner of the MIT Hackathon, Lucas created a horror game about a talking toilet designed to be played on your toilet. It’s a commentary on the daily grind of the working class.
Awards
MIT Winner
Year
2022
CYBER
SNAKE
A reinvention of the classic Snake game for the Hololens, here players must eat little burgers placed around their home using their actual mouths. As they do so, a tail grows out their back of the skull, creating an ever-growing maze. The result is a mind-bending game where you must climb on furniture & crawl on the ground to avoid the mess you created. It was one of the top games of the Hololens platform.
Awards
Windows Award
Year
2017
mylab
Where Lucas got started on his tech journey! His first app ever was MyLab, an interactive periodic table for the HoloLens 1. It was a showcase of what education could be as well as the one of the most downloaded apps on the entire HoloLens store - but most importantly it’s the project where Lucas learned how to code.
Year
2016
Awards
Windows Award